About
FPS Shooter is a fast-paced first-person shooter game. Battle against AI or friends in various arenas. Built with Unity and C#.
Project Info
- đ¤Role: Game Developer
- đšī¸Genre: First Person Shooter
- đ ī¸Engine: Unity (C#)
- âąī¸Time frame: 5 Months
Level 1: Training Grounds
Get familiar with the controls and basic mechanics. Face off against simple AI in a small arena.
Vision
Introduce players to the core mechanics and controls in a safe, simple environment. The goal is to build confidence and excitement for the action ahead.
Key Challenges
- Engagement: Making the tutorial fun, not tedious
- Clarity: Ensuring all controls are visually and interactively explained
Fixes & Improvements
- Added animated visual cues for objectives
- Improved AI pacing for a smoother learning curve
Level 2: Urban Warfare
Navigate a city map with multiple routes and verticality. Enemies are smarter and use cover.
Vision
Create a dynamic city map with multiple routes, vertical gameplay, and opportunities for creative tactics. The level should feel alive and unpredictable.
Key Challenges
- Balance: Open areas vs. cover spots for fair play
- AI Tactics: Programming AI to use cover and flanking
Fixes & Improvements
- Adjusted spawn points for better match flow
- Optimized map layout and assets for smooth performance
Level 3: Night Assault
Battle in a dark, atmospheric map with limited visibility. Use stealth and night vision to your advantage.
Vision
Deliver a tense, atmospheric experience with limited visibility, stealth, and sound-based gameplay. Players should feel both vulnerable and empowered.
Key Challenges
- Visibility: Balancing darkness and player sightlines
- Immersion: Implementing night vision and audio cues
Fixes & Improvements
- Added adjustable brightness and accessibility options
- Improved enemy patrol and alertness logic