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FPS Shooter Banner

Status

Completed

Type

First Person Shooter

Engine

Unity (C#)
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About
FPS Shooter is a fast-paced first-person shooter game. Battle against AI or friends in various arenas. Built with Unity and C#.
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Project Info
  • Role: Game Developer
  • Genre: First Person Shooter
  • Engine: Unity (C#)
  • Time frame: 5 Months
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Screenshots
Browse the level tabs below to see gameplay screenshots from each arena and lighting setup.
  • Training Grounds
  • Urban Warfare
  • Night Assault

Level 1: Training Grounds

Get familiar with the controls and basic mechanics. Face off against simple AI in a small arena.

Scene Mood
Clear daylight, high readability
Focus
Movement, aiming, basic combat rhythm
Visual Notes
Open lanes, clear silhouettes, low clutter
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Vision
Introduce players to the core mechanics and controls in a safe, simple environment. The goal is to build confidence and excitement for the action ahead.
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Key Challenges
  • Engagement: Making the tutorial fun, not tedious
  • Clarity: Ensuring all controls are visually and interactively explained
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Fixes & Improvements
  • Added animated visual cues for objectives
  • Improved AI pacing for a smoother learning curve

Level 2: Urban Warfare

Navigate a city map with multiple routes and verticality. Enemies are smarter and use cover.

Scene Mood
Dense urban pressure with mid-range duels
Focus
Cover usage, flanking, elevated routes
Visual Notes
Street depth, rooftop angles, tactical chokepoints
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Vision
Create a dynamic city map with multiple routes, vertical gameplay, and opportunities for creative tactics. The level should feel alive and unpredictable.
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Key Challenges
  • Balance: Open areas vs. cover spots for fair play
  • AI Tactics: Programming AI to use cover and flanking
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Fixes & Improvements
  • Adjusted spawn points for better match flow
  • Optimized map layout and assets for smooth performance

Level 3: Night Assault

Battle in a dark, atmospheric map with limited visibility. Use stealth and night vision to your advantage.

Scene Mood
Low-light tension with stealth pressure
Focus
Night vision usage, sound tracking, timing
Visual Notes
Contrast-led framing, readable threat silhouettes
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Vision
Deliver a tense, atmospheric experience with limited visibility, stealth, and sound-based gameplay. Players should feel both vulnerable and empowered.
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Key Challenges
  • Visibility: Balancing darkness and player sightlines
  • Immersion: Implementing night vision and audio cues
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Fixes & Improvements
  • Added adjustable brightness and accessibility options
  • Improved enemy patrol and alertness logic