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The Wrong Floor Banner

Status

Completed

Type

Psychological Horror / Anomaly Detection Game

Engine

Unreal Engine 5
About
🧩
About
The Wrong Floor is a psychological anomaly horror game where the player is trapped inside a looping elevator system and must detect subtle environmental changes to progress.
The project started as both a college assignment and a personal challenge. After nearly 10 months working on my main game LAB1995, I wanted to step away for a bit and see how quickly I could turn a small idea into a fully playable experience completely on my own.
The game was developed in under 72 hours. Even though the environment takes place inside a single repeating elevator space, the experience focuses on atmosphere, repetition, memory, and psychological tension instead of jumpscares or combat.
A major technical focus was building a modular anomaly system that could randomize events, manage progression, and keep the experience unpredictable while still feeling coherent.
Project Info
🎯
Project Info
  • Role: Solo Developer
  • Duration: Under 72 Hours
  • Genre: Psychological Horror / Anomaly Detection
  • Engine: Unreal Engine 5
  • Platform: PC
  • Project Type: College Project + Personal Challenge
  • Status: Completed Prototype
Screenshots
🖼️
Screenshots
Suggested categories for this page: Gameplay, Elevator Interior, Lighting & Atmosphere, Anomaly Examples, UI & Interaction, and Environmental Details.
Recommended layout: one large banner image, 4 to 8 gameplay screenshots, and an optional image carousel for anomaly variations.
  • Gameplay
  • Elevator Interior
  • Lighting & Atmosphere
  • Anomaly Examples
  • UI & Interaction
  • Environmental Details
Objectives / Key Features
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Objectives / Key Features
  • Modular anomaly system built using Blueprint inheritance
  • Dynamic environmental changes and randomized events
  • Psychological horror focused on observation and memory
  • Elevator progression system without real level transitions
  • Material swapping and lighting anomaly systems
  • World-space interaction prompts and custom interaction system
  • Minimalist UI and atmospheric storytelling
Role & Contribution
👤
Role & Contribution
This project was developed completely solo.
  • Game Design
  • Gameplay Programming
  • Blueprint Systems
  • UI Logic
  • Lighting & Atmosphere
  • Environment Assembly
  • Interaction Systems
  • Anomaly Design
  • Audio Integration
  • Progression Logic
  • Technical Implementation
Challenges & Solutions
⚠️
Challenges & Solutions
Building a Non-Repetitive Anomaly System: The biggest problem was making anomalies feel unpredictable without repeating the same events. I solved this with a modular anomaly architecture, randomized selection, and repetition control.
Making a Stationary Elevator Feel Tense: Since the elevator never moves, the horror had to come from atmosphere, pacing, lighting, and subtle changes instead of traditional progression.
Creating Subtle but Noticeable Anomalies: The anomalies had to feel believable while still being clear enough for players to spot them.
Managing All Logic Inside One Environment: Progression, interaction, anomaly management, and transitions all had to be handled dynamically without actual level changes.
Outcome / Status
Outcome / Status
The Wrong Floor was completed in under 72 hours as a personal game development challenge and college project.
The project became an experiment in rapid prototyping, modular gameplay systems, psychological horror design, and environmental storytelling.
It also helped refine systems and workflows that will later support LAB1995.
Related Links
🔗
Related Links
  • Play The Wrong Floor
  • View Devlogs
  • Wishlist LAB1995 on Steam
  • Back to Projects