About
Tile Tumble is a college isometric project where I created an isometric game featuring at least one enemy, using design patterns for spawning, health management, player movement, and attacks. All objectives were achieved successfully.
Project Info
- đ¤Role: Game Developer
- đšī¸Genre: Isometric Action
- đ ī¸Engine: Unity
- âąī¸Duration: 1 Week
- â Status: Objectives Achieved
Objectives
- Develop an isometric game with at least one enemy.
- Implement design patterns for enemy spawning.
- Manage enemy and player health systems.
- Create basic player movement with at least one attack.