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About

Tile Tumble is a college isometric project where I created an isometric game featuring at least one enemy, using design patterns for spawning, health management, player movement, and attacks. All objectives were achieved successfully.

Project Info

  • 👤Role: Game Developer
  • đŸ•šī¸Genre: Isometric Action
  • đŸ› ī¸Engine: Unity
  • âąī¸Duration: 1 Week
  • ✅Status: Objectives Achieved
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Objectives
  • Develop an isometric game with at least one enemy.
  • Implement design patterns for enemy spawning.
  • Manage enemy and player health systems.
  • Create basic player movement with at least one attack.